Showing posts with label File Upload in Silverlight. Show all posts
Showing posts with label File Upload in Silverlight. Show all posts

Monday, 14 May 2012

File upload


In this article, I will discuss how you can create your own File Upload feature in a Silverlight

application.


Step 1:

First, create a Silverlight Web application in Visual Studio 2008. You will see your default


Page.xaml.


Step 2:

On Create Page.xaml, change your code by adding following Panel, Button, and TextBlock


controls.

On buttin click event handler, I write code to call the OpenFileDialog that allows us to browse files

and gives us the selected file name. Here is the code.


public void

Button_Click(object sender, RoutedEventArgs e)


{


OpenFileDialog

dlg = new OpenFileDialog();


dlg.Multiselect =

false;


dlg.Filter =

"All files (*.*)|*.*|PNG Images (*.png)|*.png";


bool

? retval = dlg.ShowDialog();


if

(retval != null && retval == true)


{

UploadFile(dlg.File.Name, dlg.File.OpenRead());

StatusText.Text = dlg.File.Name;

}


else


{

StatusText.Text =

"No file selected...";


}

}

As you can see from the above code, I call a method UploadFile by passing the selected file name

from the OpenFileDialog.

The

UploadFile method looks like following. In this code, I use a WebClient class and a PushData


method.


private

void UploadFile(string fileName, Stream data)


{


UriBuilder

ub = new UriBuilder("http://localhost:3840/receiver.ashx");


ub.Query = string.Format(

"filename={0}", fileName);


WebClient

c = new WebClient();


c.OpenWriteCompleted += (sender, e) =>

{

PushData(data, e.Result);

e.Result.Close();

data.Close();

};

c.OpenWriteAsync(ub.Uri);

}




private void PushData(

Stream input, Stream output)


{

byte[] buffer = new byte[4096];

int bytesRead;

while ((bytesRead = input.Read(buffer, 0, buffer.Length)) != 0)

{

output.Write(buffer, 0, bytesRead);

}

}


Step 3:

Add a new Generic Handler receiver.ashx.


Now let's add a class. Right click on the project and Add a new item by selecting Generic Handler in

the right side templates as shown below.

And add the following code on the coe behind:

<%@

WebHandler Language="C#" Class="receiver" %>


using System;

using System.Web;

using System.IO;

public class

receiver : IHttpHandler {


public void ProcessRequest (

HttpContext context) {


string filename = context.Request.QueryString[

"filename"].ToString();


using (

FileStream fs = File.Create(context.Server.MapPath("~/App_Data/" + filename)))


{

SaveFile(context.Request.InputStream, fs);

}

}

private void SaveFile(

Stream stream, FileStream fs)


{

byte[] buffer = new byte[4096];

int bytesRead;

while ((bytesRead = stream.Read(buffer, 0, buffer.Length)) != 0)

{

fs.Write(buffer, 0, bytesRead);

}

}

public bool IsReusable {

get {

return false;

}

}

}


Step 4:

Build and Run


That's all. You are done. Now just build and run your project.